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Allows breaking bedrock with TNT
bedrockbreaker.command Root permission of all commands default false
bedrockbreaker.command.breakable Permission to use breakable command default op
bedrockbreaker.command.bbresistance Permission to use bbresistance command default op
bedrockbreaker.command.bbexplosions Permission to use bbexplosions command default op
breakable Set the bedrock breakable state
bbresistance Set the bedrock blast resistance value
bbexplosions Set the bedrock max explosions count to fully destroy
BedrockConfig
BedrockData
BedrockDatabase
- used to store all bedrock blocks that changedTogglingBedrockManager
- used to toggle bedrock breakable state for a playerBedrock
class has been removed, use BedrockConfig
or BedrockData
and BedrockDatabase
instead.Main->getTogglingBedrockManager()
Main->getBedrockConfig()
Main->getBedrockDatabase()
Main->setTogglingBedrock()
- use TogglingBedrockManager->setTogglingBedrock()
insteadMain->removeTogglingBedrock()
- use TogglingBedrockManager->removeTogglingBedrock()
insteadMain->isTogglingBedrock()
- use TogglingBedrockManager->isTogglingBedrock()
insteadMain->getTogglingBedrock()
- use TogglingBedrockManager->getTogglingBedrock()
insteadMain->registerBlock()
TileBedrock->getDefaultName()
TileBedrock->setBreakable()
TileBedrock->setExplodeCount()
Bedrock::getMaxExplodeCount(): int
static methodBedrock::setMaxExplodeCount(int $maxExplodeCount): void
static methodBedrock::getBlastResistance(): float
static methodBedrock::setBlastResistance(float $blastResistance): void
static methodBedrock::canBeExploded(): bool
methodBedrock::isBreakable(): bool
methodBedrock::incrementExplodingCount(int $value = 1): void
methodMain::setTogglingBedrock(Player $player, bool $value): void
methodMain::removeTogglingBedrock(Player $player): void
methodMain::isTogglingBedrock(Player $player): bool
methodMain::getTogglingBedrock(Player $player): ?bool
methodBedrock::onExplode(): void
methodBedrock::getBreakable(): bool
method, use the Bedrock::isBreakable(): bool
method insteadBedrock::getDuration(): int
method, use the Bedrock::canBeExploded(): bool
method insteadMain::$players
static property, use the Main::setTogglingBedrock(Player $player, bool $value): void
method insteadMain::registerBlock(): void
methodTileBedrock
class, use the Bedrock
class insteadTileBedrock::getNBT(): CompoundTag
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