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Customize alerts (join/leave messages, etc...)
version 1.7.2-4
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Plugin Description §

General

Poggit Release

Customize or hide alerts (join/leave messages, whitelist messages, outdated server/client messages, etc...) plugin for PocketMine-MP

Overview

With CustomAlerts you can customize or hide whitelist kick messages, outdated server/client messages, join/leave messages, first join messages, death messages, world change messages...

Features

  • Customize or hide join, quit and death messages
  • Add first join and world change messages
  • Customize Motd
  • Customize Outdated Server/Client kick messages
  • Customize Whitelist kick messages
  • Customize Full Server kick messages

Colours

Colours:

Black ("&0");
Dark Blue ("&1");
Dark Green ("&2");
Dark Aqua ("&3");
Dark Red ("&4");
Dark Purple ("&5");
Gold ("&6");
Gray ("&7");
Dark Gray ("&8");
Blue ("&9");
Green ("&a");
Aqua ("&b");
Red ("&c");
Light Purple ("&d");
Yellow ("&e");
White ("&f");

Formatting

Obfuscated ("&k");
Bold ("&l");
Strikethrough ("&m");
Underline ("&n");
Italic ("&o");
Reset ("&r");

Configuration

---
#REMEMBER THAT IF YOU USE CustomAlerts EXTENSIONS, MESSAGES MAY NOT FOLLOW THE DEFAULT CONFIG
#Date/Time format (replaced in {TIME}). For format codes read http://php.net/manual/en/datetime.formats.php
datetime-format: "H:i:s"
#Server Motd message settings (available from MCPE 0.11.0 and later)
Motd:
  #Motd update timeout
  update-timeout: 1
  #Show custom Motd
  custom: true
  #Motd message
  #Available Tags:
  # - {MAXPLAYERS}: Show the maximum number of players supported by the server
  # - {TIME}: Show current time
  # - {TOTALPLAYERS}: Show the number of all online players
  message: "&e[{TIME}] &aWelcome to your server! &n&b[{MAXPLAYERS}/{TOTALPLAYERS}]"
#Outdated Client message (available from MCPE 0.11.0 BUILD 11 and later)
OutdatedClient:
  #Show custom Outdated Client message
  custom: true
  #Outdated Client message
  #Available Tags:
  # - {MAXPLAYERS}: Show the maximum number of players supported by the server
  # - {PLAYER}: Show player name
  # - {TIME}: Show current time
  # - {TOTALPLAYERS}: Show the number of all online players
  message: "&cYour MCPE client is outdated!"
#Outdated Server message (available from MCPE 0.11.0 BUILD 11 and later)
OutdatedServer:
  #Show custom Outdated Server message
  custom: true
  #Outdated Server message
  #Available Tags:
  # - {MAXPLAYERS}: Show the maximum number of players supported by the server
  # - {PLAYER}: Show player name
  # - {TIME}: Show current time
  # - {TOTALPLAYERS}: Show the number of all online players
  message: "&cOops! Server outdated!"
#Whitelisted Server message (available from MCPE 0.11.0 BUILD 11 and later)
WhitelistedServer:
  #Show custom Whitelisted Server message
  custom: true
  #Whitelisted Server message
  #Available Tags:
  # - {MAXPLAYERS}: Show the maximum number of players supported by the server
  # - {PLAYER}: Show player name
  # - {TIME}: Show current time
  # - {TOTALPLAYERS}: Show the number of all online players
  message: "&c&oThis Server is whitelisted!"
#Full Server message (available from MCPE 0.11.0 BUILD 11 and later)
FullServer:
  #Show custom Full Server message
  custom: true
  #Available Tags:
  # - {MAXPLAYERS}: Show the maximum number of players supported by the server
  # - {PLAYER}: Show player name
  # - {TIME}: Show current time
  # - {TOTALPLAYERS}: Show the number of all online players
  message: "&e{PLAYER}&b, The Server is full &c[{TOTALPLAYERS}/{MAXPLAYERS}]&b!\n&l&dTry to join later :)"
#First Join message settings
FirstJoin:
  #Enable First Join message
  enable: true
  #First Join message
  #Available Tags:
  # - {MAXPLAYERS}: Show the maximum number of players supported by the server
  # - {PLAYER}: Show player name
  # - {TIME}: Show current time
  # - {TOTALPLAYERS}: Show the number of all online players
  message: "&2[{TIME}] &a{PLAYER}&d joined the game for the first time."
#Join message settings
Join:
  #Hide Join message
  hide: false
  #Show custom Join message 
  custom: true
  #Join message
  #Available Tags:
  # - {MAXPLAYERS}: Show the maximum number of players supported by the server
  # - {PLAYER}: Show player name
  # - {TIME}: Show current time
  # - {TOTALPLAYERS}: Show the number of all online players
  message: "&2[{TIME}] &a{PLAYER}&e joined the game."
#Quit message settings
Quit:
  #Hide Quit message
  hide: true
  #Show custom Quit message 
  custom: false
  #Quit message
  #Available Tags:
  # - {MAXPLAYERS}: Show the maximum number of players supported by the server
  # - {PLAYER}: Show player name
  # - {TIME}: Show current time
  # - {TOTALPLAYERS}: Show the number of all online players
  message: "&4[{TIME}] &c{PLAYER}&e has left the game"
#World Change message settings
WorldChange:
  #Enable World Change message
  enable: true
  #World Change message
  #Available Tags:
  # - {MAXPLAYERS}: Show the maximum number of players supported by the server
  # - {ORIGIN}: Show origin world name
  # - {PLAYER}: Show player name
  # - {TARGET}: Show target world name
  # - {TIME}: Show current time
  # - {TOTALPLAYERS}: Show the number of all online players
  message: "&2[{TIME}] &a{PLAYER}&e moved from &c{ORIGIN}&e to &a{TARGET}"
#Death message settings
Death:
  #Hide deafult Death message
  hide: false
  #Show custom default Death message
  custom: true
  #Default Death message
  #Available Tags:
  # - {MAXPLAYERS}: Show the maximum number of players supported by the server
  # - {PLAYER}: Show player name
  # - {TIME}: Show current time
  # - {TOTALPLAYERS}: Show the number of all online players
  message: "&c{PLAYER} died"
  #Death by contact message
  death-contact-message:
    #Hide Death by contact message
    hide: false
    #Show custom Death by contact message
    custom: true
    #Death by contact message
    #Available Tags:
    # - {BLOCK}: The name of the block which killed the player
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&cOops! {PLAYER} was killed by {BLOCK}"
  #Death by entity message (players and mobs)
  kill-message:
    #Hide Death by entity message
    hide: false
    #Show custom Death by entity message
    custom: true
    #Death by entity message
    # - {KILLER}: The name of the killer entity
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&9{PLAYER} &ewas killed by &c{KILLER}"
  #Death by projectile message
  death-projectile-message:
    #Hide Death by projectile message
    hide: false
    #Show custom Death by projectile message
    custom: true
    #Death by projectile message
    # - {KILLER}: The name of the killer entity
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&c{PLAYER} was killed by {KILLER} by arrow"
  #Death by suffocation message
  death-suffocation-message:
    #Hide Death by suffocation message
    hide: false
    #Show custom Death by suffocation message
    custom: true
    #Death by suffocation message
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&c{PLAYER} suffocated"
  #Death by fall message
  death-fall-message:
    #Hide Death by fall message
    hide: false
    #Show custom Death by fall message
    custom: true
    #Death by fall message
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&c{PLAYER} fell from a high place"
  #Death by fire message
  death-fire-message:
    #Hide Death by fire message
    hide: false
    #Show custom Death by fire message
    custom: true
    #Death by fire message
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&c{PLAYER} went up in flames"
  #Death on fire message
  death-on-fire-message:
    #Hide Death on fire message
    hide: false
    #Show custom Death on fire message
    custom: true
    #Death on fire message
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&c{PLAYER} burned"
  #Death by lava message
  death-lava-message:
    #Hide Death by lava message
    hide: false
    #Show custom Death by lava message
    custom: true
    #Death by lava message
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&c{PLAYER} tried to swim in lava"
  #Death by drowning message
  death-drowning-message:
    #Hide Death by drowning message
    hide: false
    #Show custom Death by drowning message
    custom: true
    #Death by drowning message
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&c{PLAYER} drowned"
  #Death by explosion message
  death-explosion-message:
    #Hide Death by explosion message
    hide: false
    #Show custom Death by explosion message
    custom: true
    #Death by explosion message
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&c{PLAYER} exploded"
  #Death by void message
  death-void-message:
    #Hide Death by void message
    hide: false
    #Show custom Death by void message
    custom: true
    #Death by void message
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&c{PLAYER} fell into the void"
  #Death by suicide message
  death-suicide-message:
    #Hide Death by suicide message
    hide: false
    #Show custom Death by suicide message
    custom: true
    #Death by suicide message
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&c{PLAYER} committed suicide"
  #Death magic message
  death-magic-message:
    #Hide Death magic message
    hide: false
    #Show custom Death magic message
    custom: true
    #Death magic message
    # - {MAXPLAYERS}: Show the maximum number of players supported by the server
    # - {PLAYER}: Show player name
    # - {TIME}: Show current time
    # - {TOTALPLAYERS}: Show the number of all online players
    message: "&c{PLAYER} was killed by a spell"

Permissions

customalerts.help - CustomAlerts command Help permission

customalerts.info - CustomAlerts command Info permission

customalerts.reload- CustomAlerts command Reload permission

Developers

Basic Tutorial:

1. Define the plugin dependency in plugin.yml (you can check if CustomAlerts is installed in different ways):

depend: [CustomAlerts]

2. Include CustomAlerts API and CustomAlerts Events in your php code:

//PocketMine Event Listener
use pocketmine\event\Listener;
//CustomAlerts API
use CustomAlerts\CustomAlerts;
//CustomAlerts Events
use CustomAlerts\Events\CustomAlertsJoinEvent;

3. Create the class:

class Example extends PluginBase implements Listener {
}

4. Check if CustomAlerts API is compatible (insert this code in onEnable() function)

if(CustomAlerts::getAPI()->getAPIVersion() == "(used API version)"){
            //API compatible
            //Register Events
            $this->getServer()->getPluginManager()->registerEvents($this, $this);
        }else{
            //API not compatible
            $this->getPluginLoader()->disablePlugin($this);
        }
  }

5. Handle a CustomAlerts event (in this tutorial we will handle the CustomAlertsJoinEvent):

public function onCAJoinEvent(CustomAlertsJoinEvent $event){
  CustomAlerts::getAPI()->setJoinMessage("Example Join message: " . $event->getPlayer()->getName());
}

6. Call the API function:

CustomAlerts::getAPI()->api_function();
CustomAlertsDeathEvent:

This event is handled when a player dies.

Event functions are:

Get Player:
Player getPlayer()

Description:
Get death event player.
Return:
The death event player

Get Cause:
EntityDamageEvent|null getCause()

Description:
Get death event cause.
Return:
The death event cause

CustomAlertsFullServerKickEvent:

This event is handled when a player is kicked due to full server.

Event functions are:

Get Player:
Player getPlayer()

Description:
Get event player.
Return:
The event player (instance of pocketmine\Player)

CustomAlertsJoinEvent:

This event is handled when a player joins.

Event functions are:

Get Player:
Player getPlayer()

Description:
Get join event player.
Return:
The join event player (instance of pocketmine\Player)

Get default PocketMine join message:
string getPocketMineJoinMessage()

Description:
Get default PocketMine join message.
Return:
The default PocketMine join message

CustomAlertsMotdUpdateEvent:

This event is handled when the motd is updated

Event functions are:

Get default PocketMine Motd:
string getPocketMineMotd()

Description:
Get default PocketMine Motd.
Return:
The default PocketMine Motd

CustomAlertsOutdatedClientKickEvent:

This event is handled when a player is kicked due to outdated client.

Event functions are:

Get Player:
Player getPlayer()

Description:
Get event player.
Return:
The event player (instance of pocketmine\Player)

CustomAlertsOutdatedServerKickEvent:

This event is handled when a player is kicked due to outdated server.

Event functions are:

Get Player:
Player getPlayer()

Description:
Get event player.
Return:
The event player (instance of pocketmine\Player)

CustomAlertsQuitEvent:

This event is handled when a player quits. It must be declared:

Event functions are:

Get Player:
Player getPlayer()

Description:
Get quit event player.
Return:
The quit event player (instance of pocketmine\Player)

Get default PocketMine quit message:
string getPocketMineQuitMessage()

Description:
Get default PocketMine quit message.
Return:
The default PocketMine quit message

CustomAlertsWhitelistKickEvent:

This event is handled when a player is kicked due to whitelisted server.

Event functions are:

Get Player:
Player getPlayer()

Description:
Get event player.
Return:
The event player (instance of pocketmine\Player)

CustomAlertsWorldChangeEvent:

This event is handled when a player changes world. It must be declared:

Event functions are:

Get Player:
Player getPlayer()

Description:
Get world change event player.
Return:
The world change event player (instance of pocketmine\Player)

Get Origin Level:
Level getOrigin()

Description:
Get origin level.
Return:
The origin level (instance of pocketmine\Level)

Get Target Level:
Level getTarget()

Description:
Get target level.
Return:
The target level (instance of pocketmine\Level)

CustomAlerts API Functions:

Get Version:
string getVersion()

Description:
Get CustomAlerts plugin version
Return:
plugin version

Get API Version:
string getAPIVersion()

Description:
Get the CustomAlerts API version.
Return:
plugin API version

Check if motd message is custom:
boolean isMotdCustom()

Description:
Check if motd message is custom.
Return:
boolean

Get default motd message:
string getDefaultMotdMessage()

Description:
Get default motd message.
Return:
string the default motd message

Get current motd message:
string getMotdMessage()

Description:
Get current motd message.
Return:
string the current motd message

Set current motd message:
function setMotdMessage($message)

Description:
Set current motd message.
Parameters:
$message

Check if outdated client message is custom:
boolean isOutdatedClientMessageCustom()

Description:
Check if outdated client message is custom.
Return:
boolean

Get default outdated client message:
string getDefaultOutdatedClientMessage(Player $player)

Description:
Get default outdated client message.
Parameters:
$player the current player
Return:
string the default outdated client message

Get current outdated client message:
string getOutdatedClientMessage()

Description:
Get current outdated client message.
Return:
string the current outdated client message

Set current outdated client message:
function setOutdatedClientMessage($message)

Description:
Set current outdated client message.
Parameters:
$message

Check if outdated server message is custom:
boolean isOutdatedServerMessageCustom()

Description:
Check if outdated server message is custom.
Return:
boolean

Get default outdated server message:
string getDefaultOutdatedServerMessage(Player $player)

Description:
Get default outdated server message.
Parameters:
$player the current player
Return:
string the default outdated server message

Get current outdated server message:
string getOutdatedServerMessage()

Description:
Get current outdated server message.
Return:
string the current outdated server message

Set current outdated server message:
function setOutdatedServerMessage($message)

Description:
Set current outdated server message.
Parameters:
$message

Check if whitelist message is custom:
boolean isWhitelistMessageCustom()

Description:
Check if whitelist message is custom.
Return:
boolean

Get default whitelist message:
string getDefaultWhitelistMessage(Player $player)

Description:
Get default whitelist message.
Parameters:
$player the current player
Return:
string the default whitelist message

Get current whitelist message:
string getWhitelistMessage()

Description:
Get current whitelist message.
Return:
string the current whitelist message

Set current whitelist message:
function setWhitelistMessage($message)

Description:
Set current whitelist message.
Parameters:
$message

Check if full server message is custom:
boolean isFullServerMessageCustom()

Description:
Check if full server message is custom.
Return:
boolean

Get default full server message:
string getDefaultFullServerMessage(Player $player)

Description:
Get default full server message.
Parameters:
$player the current player
Return:
string the default full server message

Get current full server message:
string getFullServerMessage()

Description:
Get current full server message.
Return:
string the current full server message

Set current full server message:
function setFullServerMessage($message)

Description:
Set current full server message.
Parameters:
$message

Check if default first join message is enabled:
boolean isDefaultFirstJoinMessageEnabled()

Description:
Check if default first join message is enabled.
Return:
boolean

Get default first join message:
string getDefaultFirstJoinMessage(Player $player)

Description:
Get default first join message.
Parameters:
$player the current player
Return:
string the default first join message

Check if a player has joined for the first time:
boolean hasJoinedFirstTime(Player $player)

Description:
Check if a player has joined for the first time.
Parameters:
$player
Return:
boolean

Check if default join message is custom:
boolean isDefaultJoinMessageCustom()

Description:
Check if default join message is custom.
Return:
boolean

Check if default join message is hidden:
boolean isDefaultJoinMessageHidden()

Description:
Check if default join message is hidden.
Return:
boolean

Get default join message:
string getDefaultJoinMessage(Player $player)

Description:
Get default join message.
Parameters:
$player the current player
Return:
string the default join message

Get current join message:
string getJoinMessage()

Description:
Get current join message.
Return:
string the current join message

Set current join message:
function setJoinMessage($message)

Description:
Set current join message.
Parameters:
$message

Check if default quit message is custom:
boolean isDefaultQuitMessageCustom()

Description:
Check if default quit message is custom.
Return:
boolean

Check if default quit message is hidden:
boolean isDefaultQuitMessageHidden()

Description:
Check if default quit message is hidden.
Return:
boolean

Get default quit message:
string getDefaultQuitMessage(Player $player)

Description:
Get default quit message.
Parameters:
$player the current player
Return:
string the default quit message

Get current quit message:
string getQuitMessage()

Description:
Get current quit message.
Return:
string the current quit message

Set current quit message:
function setQuitMessage($message)

Description:
Set current quit message.
Parameters:
$message

Check if default world change message is enabled:
boolean isDefaultWorldChangeMessageEnabled()

Description:
Check if default world change message is enabled.
Return:
boolean

Get default world change message:
string getDefaultWorldChangeMessage(Player $player, Level $origin, Level $target)

Description:
Get default world change message.
Parameters:
$player the current player
$origin the origin level
$target the target level
Return:
string the default world change message

Get current world change message:
string getWorldChangeMessage()

Description:
Get current world change message.
Return:
string the current world change message

Set current world change message:
function setWorldChangeMessage($message)

Description:
Set current world change message.
Parameters:
$message

Check if default death messages are custom:
boolean isDefaultDeathMessageCustom($cause = null)

Description:
Check if default death messages are custom.
Parameters:
$cause Check message by cause
Return:
boolean

Check if default death messages are hidden:
boolean isDefaultDeathMessageHidden($cause = null)

Description:
Check if default death messages are hidden
Parameters:
$cause Check message by cause
Return:
boolean

Get default death message related to the specified cause:
string getDefaultDeathMessage(Player $player, $cause = null)

Description:
Get default death message related to the specified cause.
Parameters:
$player the current player
$cause the cause of death (instanceof EntityDamageEvent). If it's null, the function will return the default death message Return:
string the default death message related to the specified cause

Get current death message:
string getDeathMessage()

Description:
Get current death message.
Return:
string the current death message

Set current death message:
function setDeathMessage($message)

Description:
Set current death message.
Parameters:
$message

What's new §
  • Updated for 3.0.0-ALPHA11, version bump
  • API version Bump
  • Bumped version
  • Cleaned up a little
  • Fixed return type
  • Removed blank code lines
  • Update README, added poggit shield

Tumeden
using v1.7.2-4
22 Feb 18

Reply to review by :

Supported API versions
3.0.0-ALPHA7
->
3.0.0-ALPHA11
Dependencies
PopupAlerts 1.4.1-1
Optional
View Plugin
Producers §
  • Collaborators:
    • @Flavius12
  • Contributors:
    • @Pub4Game
    • @iTzAnTiFTW
    • @letsplaydev
    • @lukeeey
    • @samalero
License §
No license
Categories:
General
Permissions
Other files
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