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A feature-rich World Editor for PocketMine-MP
version 1.1.0
Approved
Direct Download How to install?
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6068 Downloads / 12604 Total
12 Reviews
Plugin Description §

Features

  • async editing prevents server lag
  • large variety of commands
  • selection splitting reduces effect of editing
  • support for unique Patterns
  • selection axe & brushes
  • undo & redo your actions
  • tile support

Note: please don't complain about slow chunk updates, this is caused by a minecraft bug present since 1.17 #BlameMojang

Commands

<argument> - required Argument
[argument] - optional Argument

Command Description Permission Aliases/Notice
//pos1 [x] [y] [z] Set the first Position easyedit.position //1
left click a block in creative with a wooden axe
//pos2 [x] [y] [z] Set the first Position easyedit.position //2
break a block in creative with a wooden axe
//set <pattern> Set the selected Area easyedit.command.set
//replace <block> <pattern> Replace the selected Area easyedit.command.set
//naturalize [pattern] [pattern] [pattern] Naturalize the selected Area easyedit.command.set
//smooth Smooth the selected Area easyedit.command.set
//brush sphere [radius] [pattern]
//brush smooth [radius]
//brush naturalize [radius] [topBlock] [middleBlock] [bottomBlock]
//brush cylinder [radius] [height] [pattern]
Create a new Brush easyedit.command.brush //br
//undo <count> Revert your latest change easyedit.command.undo
//redo <count> Revert your latest undo easyedit.command.redo
//copy Copy the selected Area easyedit.command.copy
//paste Paste the Clipboard easyedit.command.paste
//insert Insert the Clipboard easyedit.command.paste Paste only into air blocks
//center [block] Set the center Blocks (1-8) easyedit.command.set //middle
//walls [pattern] Set walls of the selected area easyedit.command.set //wall
//sides [pattern] Set sides of the selected area easyedit.command.set //side
//move Move the selected area easyedit.command.paste Look into the direction you want the selected blocks to move into
//stack Stack the selected area easyedit.command.paste Look into the direction you want the selected blocks to stack into
//extend [count|vertical] Extend the selected Area easyedit.position //expand
Look into the direction you want to extend to
//sphere <radius> <pattern> Set a sphere easyedit.command.set //sph
//hsphere <radius> <pattern> [thickness] Set a hollow sphere easyedit.command.set //hsph //hollowsphere
//cylinder <radius> <height> <pattern> Set a cylinder easyedit.command.set //cy
//hcylinder <radius> <height> <pattern> [thickness] Set a hollow cylinder easyedit.command.set //hcy //hollowcylinder
//count [radius] Count selected blocks easyedit.command.count
//status Check on the EditThread easyedit.command.thread
//cancel Cancel the current task easyedit.command.thread

Patterns

Patterns allow the creation of complex editing rules.

Usage of Patterns: #patternName;arg1;arg2...(block1,block2...)

Block Patterns

Block Patterns are just blocks, they just consist out of the name of the block or its numeric ID

Examples:

  • stone
  • 4
  • command_block
  • stone:1

Random Pattern

The Random Pattern as it name suggests selects a random Pattern

Example:

#random(dirt,stone,air)

It can also be used with Logic Patterns, note that it only selects once, if the pattern is not valid nothing is changed

It also works nested:

#random(#random(stone,stone:1,stone:2),#random(dirt,grass))

Logic Patterns

These Patterns allow control over the usage of Blocks

If one Pattern is not valid, the next one is being used (separated by a comma)

Example:

#block;stone(dirt),#around;stone(grass)

-> stone and blocks next to stone get replaced with dirt/grass, otherwise nothing happens

They can also be nested:

#block;stone(#around;dirt(grass)),air

-> stone blocks which also have dirt blocks next to them get replaced with grass, other stone blocks stay as they are, non-stone blocks are set to air

<argument> - required Argument
[argument] - optional Argument
patterns - children patterns, can be separated by a comma

Pattern Description
#block;<block>(patterns) Executes Patterns if the block is the same as the specified block (like in //replace)
#above;<block>(patterns) Executes Patterns if the block is above the specified block
#around;<block>(patterns) Executes Patterns if the block is next to the specified block
#below;<block>(patterns) Executes Patterns if the block is below the specified block
#not(condition(patterns)) Executes Patterns of next Pattern is false (only works when nested)
#odd;[x];[y];[z](patterns) Executes Patterns if the block is at odd coordinates at x, y and z Axis, the x, y and z can be left out (only given ones will be checked)
#even;[x];[y];[z](patterns) Executes Patterns if the block is at even coordinates (see odd for more info)
#divisible;<number>;[x];[y];[z](patterns) Executes Patterns if the block is at coordinates which are divisible by the given number (see odd for more info)
#walls(patterns) Executes Patterns if the block is one of the walls of the selections
#sides(patterns) Executes Patterns if the block is one of the sides of the selections (walls + bottom and top)

Functional Patterns

These Patterns have an own use

<argument> - required Argument
[argument] - optional Argument
patterns - children patterns, can be separated by a comma

Pattern Description
#smooth makes your terrain smoother
#naturalize([pattern],[pattern],[pattern]) makes your selection more natural (1 layer pattern1, 3 layers pattern2, pattern3)
What's new §

New Features:

  • cylinders
    • hollow cylinders
    • cylinder brushes
  • dynamic blocks (ignore Meta if used in block comparisons)
  • center pattern
  • wall pattern
  • sides pattern

Commands:

  • Implement count command
  • Implement extinguish command
  • Implement walls command
  • Implement sides command
  • Implement status command
  • Implement cancel command
  • Implement benchmark command
  • Position commands now accept coordinates
    • Send selected coordinates with message

Bug Fixes:

  • Fix brushes activating when breaking blocks
  • Fix various problems when pasting
  • Fix problems causing a crash when undoing
  • Fix a lot of edge-cases creating problems when copying & pasting
  • Fix stacked cube being mirrored when stacking in negative direction
  • Fix stacked cube crashing when crossing chunk borders
  • Move double chests correctly

Performance Optimizations:

  • Custom serialisation
  • Implement selection splitting to more selection types
    • spheres & hollow spheres
    • cylinder & hollow cylinders
    • undo & redo
    • paste & insert
  • Wait a tick before some actions to allow the server to tick normally
  • Inject chunks directly without loading old ones first
    • decreases needed time to set Chunks by about 90%
  • Only save edited chunks & pass necessary ones between treads
    • decreases saved chunks per operation from 25 to 9
  • Fix selections being active in different levels
    • this produced problems when loading chunks
  • Fix undo in non-default levels
  • Fix move on chunk borders
  • Fix crash when editing levels depending on ItemFactory

xXleonelXxD
using v1.1.0
19 Aug 21
Súper bueno la verdad no tengo problemas para manejarlo aunque la herramienta smooth no va bien nose si es problema mío pero no encuentro el comando pero al usarlo con el pincel va el comando pero no hace nada jajaja
ItsStarskyPlayz
using v1.1.0
18 Aug 21
Works perfectly fine, very useful for my server :D
Willtom999
using v1.1.0
05 Aug 21
FlxiBoy1313
using v1.1.0
04 Aug 21
Tobias-2006
using v1.1.0
04 Aug 21
Respect! Excellent work!
TheSavageDudeYT
using v1.1.0
29 Jul 21
Seem like a great plugin. May be the best world edit plugin! 👍
MrNinja008
using v1.0.1
12 Jul 21
Quality checking passed 👍
DramaLvl1
using v1.0.1
11 Jun 21
WildBoy3
using v1.0.0
21 May 21
This works really good, i like it This will blew up soon ;) plätzchen xd
TheConceptually
using v1.0.0
17 May 21
OK
brokiem
using v1.0.0
16 May 21
seems good
Endermanbugzjfc
using v1.0.0
16 May 21

Reply to review by :

Supported API versions
3.0.0
->
3.23.1
License §
Categories:
World Editing and Management
General
Admin Tools
Miscellaneous
Permissions
Permissions
Commands
Edit world
Custom threading

You can leave one review per plugin release, and delete or update your review at any time

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