You can easily create kits with a simple form. All the items in your inventory will be added to the kit. No configs needed!
All the kits can also be edited ingame.
You can change the claim behavior of each kit individually. Want to override the armor when claiming? It's all up to you!
[x] Language file:
All messages in the plugin can be changed within the lang.yml file. You can also change the colors.
With all this customizability you can use it for tons of gamemodes from kitpvp to factions.
[x] Easy conversion: Already have another kit plugin fully set up?
Don't worry! You can use the /ekimport command to import kits from KitUI, KitsPlus and AdvancedKits
[x] Chestkits: Each kit has the option to be a chestkit.
These kits will be a chest when claimed, and when you tap with them you will equip them.
easykits.command.kit (permission for /kit)
easykits.command.createkit (permission for /createkit)
easykits.command.deletekit (permission for /deletekit)
easykits.command.editkit (permission for /editkit)
easykits.command.ekimport (permission for /ekimport)
easykits.command.createcategory (permission for /createcategory)
easykits.command.deletecategory (permission for /deletecategory)
easykits.kit.[kitname] (gives permission to claim a kit)
easykits.free.[kitname] (gives permission to claim a kit for free)
easykits.instant.[kitname] (gives permission to claim a kit without cooldown)
easykits.category.[kitname] (gives permission to view a category)
The plugin currently supports 2 economy plugins: EconomyAPI and MultiEconomy.
It will automaticly detect which plugin is loaded.
If you use MultiEconomy, please change the currency you want to use in the config.
If you have any suggestion to add onto the plugin, feel free to open an issue on github giving a detailed explanation of what you want to get added.
If I feel like the suggestion is good for the plugin, I will add it.
Experiencing issues with the plugin? If so please open an issue on Github (and not by reviewing on poggit).
I will fix the issue as soon as possible.
You are free to contribute to the project.
If you open a pull request, make sure you contribute to the development branch.
Your code has to be readable, tested and bug-free.
Locked: The player requires permission (easykits.kit.kitname) to claim the kit
doOverride: The kit will take up the exact inventory slots assigned to the items
doOverrideArmor: The kit will take up the exact armor slots assigned to the armor pieces
alwaysClaim: Claim the kit even if he player lacks inventory space
emptyOnClaim: Empty the player's inventory before claiming the kit
chestKit: Make it so the kit is a chestkit
[ ] One-per-life: Support the option of only being able to claim 1 kit per life
[ ] Claim effects: Add (optional)cosmetic effects when claiming kits
[ ] Kit & category icons: Support icons in the kit select form.
" [Server thread/CRITICAL]: InvalidStateException: "Tried to schedule task to disabled scheduler" (EXCEPTION) in "src/pocketmine/scheduler/TaskScheduler" at line 148" happens when i try to edit kit items