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A complete suite of Economy plugins by onebone:
IMPORTANT: You MUST install EconomyAPI to use ANY of the EconomyS plugins
EconomyAPI - Main of the €conom¥$ - All plugins below requires this plugin
EconomyShop - Buy items
EconomySell - Sell items
EconomyAirport - Teleport by money
EconomyJob - Provide job system into your server
EconomyTax - Helps your server balancing money
EconomyLand - Helps your server manage lands
EconomyPShop - Shops for non-op players - requires ItemCloud plugin
EconomyAuction - Open your auction!
EconomyCasino - Do casino in your server!
EconomyProperty - Buy your land with signs - requires EconomyLand
EconomyUsury - Create your usury host and take a loan from host
|Default command||Parameter||Description||Default Permission|
|/mymoney||Shows your money||All|
|/mydebt||Shows your debt||All|
||Shows server's top money||
|/moneysave||Saves data to your hardware||
|/moneyload||Loads data from your hardware||
|/economys||Shows plugin which are using EconomyAPI||
|/bank mymoney||Shows your money from your account||
|/mystatus||Shows your money status||
|Key||Description||Available Value||Default Value|
|show-using-economy||Changes server name to
|once-debt-limit||Limits borrowing debt at once||
|debt-limit||Limits available debt||
|add-op-at-rank||Shows OP at top money rank
|default-money||Sets default money||
|default-debt||Sets default debt||
|time-for-increase-debt||Sets how long will take for debt increase||
|percent-of-increase-debt||Sets percentage of increasing debt||
|default-bank-money||Sets default bank money||
|time-for-increase-money||Sets how long will take for credit increase||
|bank-increase=money-rate||Sets percentage of increasing credit||
|debug||Money debugging preferences
EconomyLand provides your players a land protection system. If the player buys land, the land will protected for the bought player.
List of commands :
/land <list | here | move | invite | invitee | give | buy | whose>
/landsell <here | land number>
Instructions for /land command :
/startp : Sets the start position.
/endp : Sets the end position.
/land list [page] : Shows the list of land.
/land here : Shows the land where you are standing on.
/land move <land id> : Move to land.
/land invite <land id> <invitee> : Invites player to your land.
/land invitee <land id> : Shows the list of invitee in land.
/land give <land id> <player> : Give the land to other player.
/land buy : Buys land.
/land whose <keyword> : Queries the list of land-bought players.
/landsell here : Sells land where you're standing on.
/landsell <land id> : Sells land by land ID.
If you use
/endp commands you'll set the position where you'll buy. Then, you can use
/land buy command to buy the land.
land id is the land ID that shows in
/land list command.
EconomyLand will ignore Y axis. It will protect all of Y axis which is in area.
economyland.* economyland.land.* economyland.land.modify.others economyland.land.modify.whiteland economyland.land.modify.others economyland.landsell.* economyland.landsell.others economyland.command.* economyland.command.startp economyland.command.endp economyland.command.land.buy economyland.command.land.move economyland.command.land.list economyland.command.land.whose economyland.command.land.give economyland.command.land.here economyland.command.landsell economyland.command.landsell.here economyland.command.landsell.number
/shop create <create|remove|list> [item[:damage]] [amount] [price] [side] - Tap to activate SHOP signs |
Shop are created with
/shop then tapping any block to activate it.
For example to make a shop selling a Diamond Sword for 500$:
/shop create 276 1 500 then tap a block/sign.
Sell Center in
EconomySell can be created in same way with
/sell create 276 1 500. And also
Player's Shop in
|Key||Description||Available Value||Default Value|
|handler-priority||The priority of handling shop touches||Integer||5|
EconomyPShop is the system that lets non-OP players to open their own shop.
Important: EconomyPShop requires ItemCloud
First, you have to register and upload your item. Then, you'll create the PShop (Player shop). Second, other players will tap your pshop sign/block twice to buy your item. Then, your item in ItemCloud will be removed.
/pshop create <create|remove|list> [item[:damage]] [amount] [price] [side] - Tap to activate SHOP signs |
tree-cutter: "17:0:break": 10
This is one of the config items in jobs.yml.
'tree-cutter' is name of the job,
"17:0:break" - 17 is item code, 0 is damage of item, break is the method and the 10 on the far right side is the money earned.
Means : If I place a block with ID 18 and damage 0 I will earn $10.
refresh-time: The time of changing price of item, Integer
broadcast-refresh: Whether to broadcast the item has refreshed the price, true/false
max-change-rate: The maximum rate of changing money, Integer
economyjob.command.* economyjob.command.job.join economyjob.command.job.reture economyjob.command.job.list economyjob.command.job.me
This documentation is focused on default configuration.
Line1: airport Line2: departure Line3: 10 Line4: onebone
Takes $10 to go to
Line1: airport Line2: arrival Line3: onebone Line4:
Arrival sign :
If there's no target airport to fly, it aborts riding a flight.
You can access to EconomyAPI by using
EconomyS, the massive economy plugin with many features for PocketMine-MP Copyright (C) 2013-2017 onebone <[email protected]> This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
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