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|/img help||Shows all the available subcommands|
|/img list||Displays all the available images found in
||Obtains specific image (or it's specific part) from file as map item.
Chunk count argument represents to how many parts should be the image split. X and Y coordinates represents which part of that chunked image will be given to player's inventory.
Aliases: /img o
||Places the whole images on to item frames in selected area.
To place an image properly, first execute the command (
Aliases: /img p
$api = \czechpmdevs\imageonmap\ImageOnMap::getInstance();
// This method caches the map and returns its id. Afterwards the id can be used to obtain map item. $id = $api->getImageFromFile( file: "path/to/image.png", xChunkCount: 1, yChunkCount: 1, xOffset: 0, yOffset: 0 );
/** @var \czechpmdevs\imageonmap\item\FilledMap $map */ $map = (FilledMap::get())->setMapId($id); /** @var \pocketmine\player\Player $player */ $player->getInventory()->addItem($map);
ImageOnMap - Easy to use PocketMine plugin, which allows loading images on maps Copyright (C) 2021 CzechPMDevs This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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