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A simplistic implementation of Bukkit's ItemCase.
Command:
Then while holding an item, tap on a slab or glass block. This will create an itemcase with that item.
To destroy, just destroy the block where the itemcase was placed.
Case data is placed on a file in the world folder. This is loaded during world load and unloaded during unload.
Available sub-commands:
add
operation.By default you need to place items on Slabs or on Glass blocks. This
is classic mode. You can, if you want, enable new wave mode.
This would let you place items on any type of blocks. To enable this,
modify the config.yml
file:
settings:
classic: true
Change the line classic
from true
to false
. Note that new
wave mode is experimental and has not been fully tested.
ItemCasePE
Copyright (C) 2015 Alejandro Liu
All Rights Reserved.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
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