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You can combine actions to create something like a plugin without any coding.
Features
Example for create /id
command
https://www.youtube.com/watch?v=w7foeznrqd0&list=PL2poTI_Jv_RgIrAT62jWQ55KSfonOxW6X
Icons made by Pause08 from www.flaticon.com
Change language: /mineflow language <eng | jpn>
Manage recipes: /mineflow recipe [add | edit | list]
Manage command triggers: /mineflow command [add | edit | list]
Manage form triggers: /mineflow form
Change player's permission level: /mineflow permission <name> <level>
Setting: /mineflow setting
level | description |
---|---|
0 | Normal action. |
1 | Depending on how you use it, the server may be overloaded. |
2 | Depending on how you use it, the server machine may be overloaded. |
To change the permission, run /mineflow permission . The level you give can only be used below your level. You can give a maximum level from the console.
Characters enclosed by "{" and "}" are recognized as variables and will be replaced.
In the case of List and Map variables, you can specify the index by separating the variable names with a period like {aiueo.oo}.
more examples: {list.0}, {target.name}, {target.item.id}
A variable containing item data.
Available Keys (Let the name of the variable be "item".)
A variable containing world data.
Available Keys (Let the name of the variable be "level".)
A variable containing position data.
Available Keys (Let the name of the variable be "pos".)
A variable containing entity data.
Available Keys (Let the name of the variable be "entity".)
This can use all the keys of the position variable.
A variable containing player data.
Available Keys (Let the name of the variable be "player".)
This can use all the keys of the position and entity variable.
A variable containing block data.
Available Keys (Let the name of the variable be "block".)
This can use all the keys of the position variable.
step1. Create a recipe
step2. Add actions to recipe
step3. Add a trigger to the recipe so that it can be executed
Execute "/mineflow recipe add" and enter the recipe name and group name. (The group name can be left blank.)
Add a variety of actions to the recipe.
Add a trigger from the "Edit trigger" of the form. Then, when the trigger occurs, the recipe will be executed.
You can choose to trigger when you touch a block, execute a command, submit a form, or when another event occurs.
For commands and forms, you must create them with /mineflow command
or /mineflow form
before adding them.
By default, the player who fired the trigger goes into the {target} variable of the recipe. It can be changed from "Change the target" on the form to any of the specified players, all players, random players, or none.
You can set the value to be inherited from the original action and the value to be returned when executing in the "Callback the other recipe" action.
CheckId command
Send the ID of the item in player's hand to the chat field when execute /id
.
Download
steps
/mineflow command add
and add the /id command./mineflow recipe add
and add a recipe with a name of your choice.Edit actions > Add action > Player
to add a Send message to chat field
to the recipe you have created.{target.hand.id}:{target.hand.damage}
in the message field of Send message to chat field
.{target.hand}
contains information about the item in the player's hand.)Edit trigger > Add trigger > Command
and enter id
in the name of command
field.To send more information of item
{target.hand} is item variable. {target.hand.name}
is replaced by the item name and {target.hand.count}
by the number of items.
To be able to use it non-OP
Set the permissions of the command to anyone can execute
on the form to add the command or in the command menu.
{1 * (2 + 3)}
.all players in the world
.Time
Custom
Fire a custom trigger
./mineflow recipe execute
command.<add variable>
button.PlayerAttackEvent
could not be canceled.killer
variable to PlayerDeathEventEditString
action bagGet a block with specified coordinates
and AddXpProgress
, AddXpLevel
, Gets the length of a string
run commands from the console
to 1inArea
condition bugScoreboards are now supported
whileTask
action bugwait
action bugCompare Numbers
\n
wait
action can now be specified from 0.05 secondsReply to review by :
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