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This Pocketmine-MP plugin gives the ability to set chunk tick radius per world. Allowing you to disable or set chunk ticking radius to a custom value per-world for better performance.
Note: This is same as chunk-ticking.tick-radius given in pocketmine.yml with the ability to customize it per world. Disabling chunk-ticking(by setting value 0) may lead to your plugins or server to show weird/unexpected results.
Chunk ticking includes tree/plants/crop growth, light calculations etc. This is similar to simulation distance in Minecraft.
You may not know that but chunk ticking is a very expensive operation, specially with many online players spread over large distance.
Even without many online players , disabling chunk ticking also massively reduce cpu spike/server load while loading chunks as light calculations, etc need not to be done (talking upto 50% improvement in many cases)
.phar
file.plugins
folder.Worlds like server lobby, gamemodes like bedwars, skywars, etc that do not need chunk-ticking should set it to 0 whereas worlds like faction , survival where player count is high and chunk ticking is required should reduce the value as desired (default 3)
# Set value to 0 to disable the chunk-ticking
# Default tick radius for worlds that are not listed in the world-tick-radius section
default-tick-radius: 3
world-tick-radius:
world: 3
world2: 2
world3: 0
If you encounter any bugs or glitches, please create an issue here.
Any suggestions you may have to improve PerWorldChunkTick are welcome. Feel free to create an issue here.
If you want to contribute to this project, create a pull request here.
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