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3.3.0 (08 Nov 2020 ) Approved
3.2.3 (27 Jun 2020 ) Approved
3.2.2 (22 Jun 2020 ) Approved
3.2.0 (26 Jan 2020 ) Approved
3.1.1 (24 Jan 2020 ) Approved
3.1.0 (23 Jan 2020 ) Approved
3.0.0 (14 Jul 2019 ) Approved
3.0 (05 Apr 2019 ) Approved
2.0.0 (02 Apr 2018 ) Approved
2.0 (24 Feb 2018 ) Approved
v1.0 (28 Apr 2017 ) Approved
971 Downloads / 8124 Total
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Submitted on 04 Apr 2019 from
Dev Build #37,
05 Apr 2019
A PocketMine-MP plugin that lets players have secondary portably accessible inventor(y/ies) of 54 slots in size. These inventories can be accessed anywhere!
Refer to the
PlayerVaults Wiki to get help with commands, permissions and other things.
Added permission "playervaults.others.view" to allow players to view other players' vaults
Added permission "playervaults.others.edit" to allow players to edit other players' vaults
Changed command format to /pv [player=YOU]
Removed /pv empty, /pv about, /pv admin, /pv help
Removed "max-vaults" field from config.yml
Renamed "vaultinv-name" field to "inventory-name" in config.yml
Removed providers "json" and "yaml". Now there are only two providers - "mysql" and "sqlite"
Added locks to vault instances to safely read-write vault inventories
Fixes a bug where BaseInventory::$slots crossover each other and cause a nasty bug (
#53) Update outdated CompoundTag dynamic field access call.
PlayerVaults is now double-chested (54 slots/vault)
PlayerVaults now makes use of the InvMenu virion to create fake inventories
API bumped to 3.0.0-ALPHA11
why can't every reload directly open :(
You should never use the /reload command, most pocketmine plugins aren't reload friendly and may cause issues with memory usage.
Besides, /reload is scheduled for removal in the next major PocketMine-MP release so I see no need for working on this issue, use /stop instead.
Same issue as last review
Not working. Only keeps opening vault....
I sent an issue to github.
When I do the command to open the Vault it opens the Vault but instantly closes the vault
Fixed (since version 3.1.0)
Update to ALPHA11 please
I've just updated it to ALPHA11. Test the latest build :)
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