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---
# Default name for Pickaxe
default-name: "§r§l§bV§aPickaxe§r"
# Lore for Pickaxe
lore:
- "§r§7Owner: §e%owner%§r"
- "§r§7Level: §e%level%§r"
- "§r§7Exp: §e%exp%§r/§e%next_exp%§r"
- "§r§7Next Level: §e%next_level%§r"
# The number is used to calculate the player's next level.
formula: 5
# Max level of the player.
max-level: 2
# Settings for level stage.
level-stage:
2:
# The message to send to the player when they reach level 2.
message:
- '§aYou will now receive a reward for reaching level 2!'
# The enchantment to give the player when they reach level 2.
# You can see list enchants here: https://github.com/VennDev/NameEnchantPMMP
# In the source code of PMMP comes "enchantment." you should remove it and get their name.
enchants:
digging:
level: 1
command: 'enchant %player% efficiency 1'
# When the player breaks a block, they will receive a reward.
rewards-on-break-block:
chance: 10 # The chance to receive a reward. If you want to receive a reward every time, set it to 100.
random-mode: true
random-count: 1
commands:
- 'give %player% diamond 1'
- 'give %player% iron_ingot 1'
- 'give %player% gold_ingot 1'
# The command always to run when the player reaches level 2.
always-run-command:
random-mode: true
random-count: 1
commands:
- 'say %player% message a!'
- 'say %player% message b!'
# The command to run when the player reaches level 2 for the first time.
first-run-command:
random-mode: false
random-count: 1
commands:
- 'say %player% has reached level 5 for the first time!'
- 'give %player% diamond 1'
- 'enchant %player% efficiency 1'
...
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