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Waypoint is a plugin that lets you set a visual holographic marker at your desired position. The concept is similar to homes in that a waypoint is a labeled position, but differs in that you need to walk all the way to your desired location.
https://github.com/user-attachments/assets/c629811d-d5b5-4c31-b246-778a8231198e
Simply download this plugin as a .phar file from Poggit CI and restart your server. Use /waypoint
or /wp
to manage
your personal waypoints. A player may have up to 64 waypoints configured, but can see only 1 waypoint at any given
moment. However, both these values are configurable from config.yml.
Quick start: use /wp sethere mywaypoint
to set a waypoint at your position.
A waypoint comprises of 5 properties—a name, a title, X, Y, Z position values. A name is a unique identifier, so you are
restricted to the usage of alpha-numeric characters and underscores. But you can use fancier characters including color
codes (§
and &
) in the title. Title is displayed in the hologram. X Y Z are the coordinates to your waypoint. You
may use ~
, ~+40
, etc. to set relative coordinates when using /wp set
.
Command | Description |
---|---|
/wp set <name> <x> <y> <z> [title=name] |
Set a waypoint named <name> at <x> <y> <z>
|
/wp sethere <name> [title=name] |
Set a waypoint named <name> at your position |
/wp delete <name> |
Delete a waypoint named <name>
|
/wp toggle <name> |
Toggle a waypoint (show/hide current waypoint) |
/wp rename <name> <newTitle> |
Change title of a waypoint |
/wp face <name> |
Face towards a waypoint |
/wp list [page=1] |
List all waypoints |
/wp config |
Configure waypoint preferences |
As a developer, you get to have more control over waypoint management. To programatically create a waypoint for a player,
use WaypointPlugin::setWaypointForPlayer()
. As this plugin uses await-generator
, your plugin must use the library as
well. If you are new to await-generator, wrap the yield from
statements in Await::f2c()
closure. I will show you an
example here so you get an idea of how to use it:
Await::f2c(function() : Generator{
$server = Server::getInstance();
$player = $server->getPlayerExact("BlahCoast30765");
/** @var WaypointPlugin $plugin */
$plugin = $server->getPluginManager()->getPlugin("Waypoint");
// for an online player
yield from $plugin->setWaypointForPlayer($player, "name", "Title", 320, 64, 128);
// or if they are offline
yield from $plugin->setWaypoint($uuid, "name", new Waypoint("Title", 320, 64, 128), true);
// delete it
yield from $plugin->deleteWaypoint($uuid, "name");
// list all waypoint names
$names = yield from $plugin->listWaypointNames($uuid); // list<string>
// list a waypoint
$value = yield from $plugin->getWaypoint($uuid, "name"); // array{Waypoint, string, bool}|null
[$waypoint, $name, $selected] = $value;
});
Both setWaypoint()
and setWaypointForPlayer()
persist waypoints in database. You may instead create waypoint objects
directly if you do not intend to persist them. However, these waypoints will stay hidden from /wp
command as they will
not be tied a <name>
:
$waypoint = new Waypoint("Title", 320, 64, 128);
$renderer = new WaypointRenderer($waypoint, $player, 5.0, "{TITLE} [{DISTANCE}m]");
// to hide the waypoint (which will also destroy the $renderer object's state)
$renderer->destroy();
While static limits can be defined in config.yml
, you as a developer have more control in that you get to set
per-player limits. These limits are evaluated during creation or when a player toggles a waypoint:
$plugin->limit_evaluator = new MyWaypointLimitEvaluator();
Registering a WaypointListener
will notify you whenever a waypoint is created or deleted. This is generally sufficient
if you are working on something like updating a command enum of per-player waypoints (pair it with listWaypointNames
during player join):
WaypointPlugin::$listeners[] = new class implements WaypointListener{
public function onCreate(UuidInterface $uuid, string $name, Waypoint $waypoint) : void{}
public function onDelete(UuidInterface $uuid, string $name) : void{}
public function onRender(WaypointRenderer $renderer) : void{}
public function onDerender(WaypointRenderer $renderer) : void{}
};
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