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stopon your server, then start it again.
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The supported database types are "mysql" and "sqlite", you can find these values in the default plugin config as so:
database: # The database type. "sqlite" and "mysql" are supported. type: sqlite # Edit these settings only if you choose "sqlite". sqlite: # The file name of the database in the plugin data folder. # You can also put an absolute path here. file: data.sqlite # Edit these settings only if you choose "mysql". mysql: host: 127.0.0.1 # Avoid using the "root" user for security reasons. username: root password: "" schema: your_schema # The maximum number of simultaneous SQL queries # Recommended: 1 for sqlite, 2 for MySQL. You may want to further increase this value if your MySQL connection is very slow. worker-limit: 1
This is self-explanatory
# the inventory types for worlds # clear - player's inventory gets cleared in world # linked - player's inventory will be linked (the same) in worlds using this type # saved - player's inventory will be unique to that world # custom - player's inventory will be set to custom items see "items" config for example worlds: world: "linked" foo: "linked" bar: "saved" baz: "clear" qux: "custom" # custom item definitions for custom inventory type worlds # the format should be defined as so: # items: # world_name: # armor: # - "item name:item count:custom item name:custom item lore:enchantments..." # inventory: # - "item name:item count:custom item name:custom item lore:enchantments..." # # enchantments can be one or multiple as so: # protection:1:unbreaking:1...etc... items: qux: armor: - "diamond_helmet:1:custom armor:custom lore:protection:1" - "diamond_chestplate:1:custom armor:custom lore:protection:1" - "diamond_leggings:1:custom armor:custom lore:protection:1" - "diamond_boots:1:custom armor:custom lore:protection:1" inventory: - "diamond_sword:1:custom sword:custom lore:protection:1"
clearif I go to world with this inventory type my inventory will get cleared, even if I collected items they will not be saved and everytime I go back to that world my inventory will be cleared.
linkedworlds that share this inventory type will combine player's inventory, meaning if I go from world
band they share the
linkedinventory type they will be the same exact inventory.
savedinstead of getting linked between worlds, player's inventory is now unique to that world. If
savedinventory type, and player from
cinstead of getting their inventory linked like from
b, player's inventory is now a new inventory and everything the player has in that world will be saved only to world
customallows operator to customize the contents given to player in world, see configuration for an example.
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