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Allows breaking bedrock with TNT
bedrockbreaker.command Root permission of all commands default false
bedrockbreaker.command.breakable Permission to use breakable command default op
bedrockbreaker.command.bbresistance Permission to use bbresistance command default op
bedrockbreaker.command.bbexplosions Permission to use bbexplosions command default op
breakable Set the bedrock breakable state
bbresistance Set the bedrock blast resistance value
bbexplosions Set the bedrock max explosions count to fully destroy
BedrockConfigBedrockDataBedrockDatabase - used to store all bedrock blocks that changedTogglingBedrockManager - used to toggle bedrock breakable state for a playerBedrock class has been removed, use BedrockConfig or BedrockData and BedrockDatabase instead.Main->getTogglingBedrockManager()Main->getBedrockConfig()Main->getBedrockDatabase()Main->setTogglingBedrock() - use TogglingBedrockManager->setTogglingBedrock() insteadMain->removeTogglingBedrock() - use TogglingBedrockManager->removeTogglingBedrock() insteadMain->isTogglingBedrock() - use TogglingBedrockManager->isTogglingBedrock() insteadMain->getTogglingBedrock() - use TogglingBedrockManager->getTogglingBedrock() insteadMain->registerBlock()TileBedrock->getDefaultName()TileBedrock->setBreakable()TileBedrock->setExplodeCount()Bedrock::getMaxExplodeCount(): int static methodBedrock::setMaxExplodeCount(int $maxExplodeCount): void static methodBedrock::getBlastResistance(): float static methodBedrock::setBlastResistance(float $blastResistance): void static methodBedrock::canBeExploded(): bool methodBedrock::isBreakable(): bool methodBedrock::incrementExplodingCount(int $value = 1): void methodMain::setTogglingBedrock(Player $player, bool $value): void methodMain::removeTogglingBedrock(Player $player): void methodMain::isTogglingBedrock(Player $player): bool methodMain::getTogglingBedrock(Player $player): ?bool methodBedrock::onExplode(): void methodBedrock::getBreakable(): bool method, use the Bedrock::isBreakable(): bool method insteadBedrock::getDuration(): int method, use the Bedrock::canBeExploded(): bool method insteadMain::$players static property, use the Main::setTogglingBedrock(Player $player, bool $value): void method insteadMain::registerBlock(): void methodTileBedrock class, use the Bedrock class insteadTileBedrock::getNBT(): CompoundTag methodReply to review by :
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