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Area events command plugin for Pocketmine
version 1.0.8
Approved
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85 Downloads / 661 Total
13 Reviews
Plugin Description §

Festival

If you like Festival please share your experience to help Festival plugin improve, thank you!

Festival plugin logo large

Create a festival with this custom area events plugin for Pocketmine Server:

Manage area's and run commmands attachted to area events.

Festival creation & usage

Copyright Genboy 2018

Info

Festival

issues @ github and/or reviews @ poggit

More info also available at the Festival Wiki

Download the latest .phar files from poggit.pmmp.io, also available at mcpehost.ru

!Please before asking; first double-check your server basic world configurations, other plugins configurations (ie. worldguard) and the used player permissions incl. Festival whitelistings.

Features

Config

  • set default options in config.yml;
    • language: en - select language English = en, Dutch = nl, translate please !
    • Msgtype: msg - Area Messages Display position (msg/title/tip/pop)
    • Msgdisplay: off - Area Messages persist display to ops (off/op/on)
    • Areadisplay: op - Area Floating Title display to ops (off/op/on)
    • AutoWhitelist: on - Auto whitelist area creator (on/off)

Area

  • Create and manage area’s ingame (like WorldGuard/iProtector)

    • Define cuboid area by tapping 2 positions
    • create/delete/list area’s
    • add area description
    • whitelist players for the area
    • tp to an area
    • show area’s info at current position

Flags

  • Set area flags ingame Flags: Any flag true will protect the area and the players in it. ie. edit: true (on) means no breaking/building by players. shoot: true (on) means no shooting by players.

    • edit: the area is save from building/breaking
    • god: players in the area are save in god mode
    • pvp: players in the area are save from PVP
    • flight: players in the area are not allowed to fly
    • touch: area is save from player interaction with doors/chests/signs etc.
    • animals: no animal spawning (including spawners & eggs)
    • mobs: no mobs spawning (including spawners & eggs)
    • effects: player can not keep using effects in the area
    • msg: do not display area enter/leave messages
    • passage: no passage for non-whitelisted players! (previously barrier flag)
    • drop: players can not drop things
    • tnt: explosions protected area
    • fire: fire protected area (including spreading & lava)
    • explode: explosions protected area
    • shoot: player can not shoot (bow)
    • perms: player permissions are used to determine area command execution
    • hunger: player does not exhaust / hunger
    • falldamage: player will not have fall damage (no fall damage)
    • cmdmode: area event commands are only executed for ops (test area commands)

Events & Commands

  • Add commands to area events

    • assign commands to area events
    • enter, center or leave.
    • variable player in commands with {player} or @p
    • add/edit/delete area event command
    • list area commands (ordered by event)
    • change event of area commands

Specific

  • World flags: Default & level(world) specific flags in config.yml are used for level default flag settings and new area flags settings
  • Flight: if server allows flight, and level flight-flag is true, an area in that level has still flight enabled untill flight flag is set true
  • Perms: Area event commands are executed by default with op-permissions by players or, if perms flag true: area uses the player permissions
  • Area Titles: Set area titles to display, for ops or any player (in config.yml), ops can select display ingame with /fe titles
  • CMDmode: The cmdmode flag disables event commands for (whitelisted)players, allows ops to test area event commands.

!Please first check festival and other plugins configs (ie. worldguard) and the used player permissions incl. Festival whitelistings.

Created by Genboy 2018

Credits for the area creation and protection code go to iProtector creator LDX-MCPE and all other iProtector devs.


Usage

Setup

Install & Configure

  • Standard Plugin installation; Upload .phar file to server 'plugin' folder (or upload .zip if you have latest devtools installed), restart the server, go to folder plugins/Festival;

  • read wiki on configurations

  • Edit config.yml; set the defaults for options, default area flags and the default area flags for specific worlds.

  • Read the config comments carefully about how the flags work!

Updates

Updates available at poggit and github

!Before update always copy your config.yml and areas.json files to a save place, with this you can revert your Festival installation
  • after .phar install and first restart/reload plugins; check console info and your areas.json and config.yml; restart after adjusted correctly

Usage Graphic

A visualisation of Festival command usage

Festival creation & usage

Copyright Genboy 2018

Language

Set Festival language en/nl for area and command returned messages. en = english nl = nederlands __ = your language, please help translate __.js

Create area

First command '/fe pos1' and tab or break a block for position 1 (holding a block, not an item),

then command '/fe pos2' and tab or break a block to set position2,

these are the endpoints of the area longest diagonal.

/fe pos1
/fe pos2

Then name/save the selected area

/fe create <AREANAME>  

Now the area is ready to use

You might want to set or edit the area description line

/fe desc <AREANAME> <description>

Set area flags

Festival v1.0.1-11 introduced a fast toggle for flags:

  /fe <edit/god/pvp/flight/touch/mobs/animals/effects/tnt/fire/explode/shoot/drop/msg/pass/hunger/perms/falldamage/cmdmode> <AREANAME>


Area flag defaults are set in the config.yml, server defaults and world specific default flag. 


The basic command to control area flags:

  /fe flag(f) <AREANAME> <edit/god/pvp/flight/touch/mobs/animals/effects/tnt/fire/explode/shoot/drop/msg/pass/hunger/perms/falldamage/cmdmode> <true/false>

Area flag listing

  /fe flag <AREANAME> list

Delete an area

/fe delete(del,remove) <AREANAME>   

Position info

See area information at position

/fe here

List all area's

See all area info, optional per level

/fe list (<LEVELNAME>)

Teleport to area

Teleporting to area center top, drop with no falldamage (if falldamage flag true)

/fe tp <AREANAME>

Toggle level area's floating title display

Area floating title display (default set in config.yml)

/fe titles

Set description

/fe desc <AREANAME> <DESCRIPTION>

Manage whitelist

/fe whitelist <AREANAME> <add/list/remove(del,delete)> <PLAYERNAME>

Area event commands

**This is the fun part of Festival: assign commands to area events**

When an area is created 3 events are available;
  - enter; when a player enters the area
  - center; when a player reaches the center (3x3xareaHeight blocks)
  - leave; when a player leaves the area


To add a command you need at least;
  - an areaname, 
  - an unique id for the command 
  - make sure the command works! (when you are op)
  
  
/fe command <AREANAME> <add/list/edit/event*/del> <COMMANDID> <COMMANDSTRING/enter*/leave*/center*> 

Add a command:

/fe command <AREANAME> add <COMMANDID> <COMMANDSTRING>

  'add' is the default for attaching a command on the 'enter' event. 
  Using 'enter', 'center' or 'leave' instead of 'add' attaches the new command to 
  the given eventtype: i.e. /fe command <areaname> center <commandid> <commandstring>

List area commands:

/fe command <AREANAME> list

Edit command:

/fe command <AREANAME> edit <COMMANDID> <COMMANDSTRING>

Change command event:

/fe command <AREANAME> event <COMMANDID> <enter/center/leave>

Remove command:

/fe command <AREANAME> del <COMMANDID>

Development

The Festival plugin is in active development.

Development on github.com/genboy/Festival

If you like to help improve this plugin;

or send an email to msg @ genboy.net

Thank you

Milestones v1.0.0-11 - v1.0.3-11

  • [x] area protection and flag management is stable (core iProtector, 9876ca3 Dec 2017)

  • [x] Area messages and msg/description management are stable

  • [x] Commands can be attachted to specific events at the area:

  • [x] enter: on entering the area

  • [x] center: when in the center of the area

  • [x] leave: when leaving the area

  • [x] Submit to poggit

  • [x] Testing expected possibilities; use as portals and shields, design a minigame park, create a quest/parcour..

  • [x] Passage flag; turning the area into a barrier, no one in, no one out.

  • [x] /fe tp now sends player to the area top-center and prevents fall damage

Milestones v1.0.3-11 - v1.0.7

  • [x] Config options:
    • Messages out of chat (tip/pop)
    • Messages persist display to ops (off/op/on)
    • Auto whitelist area creator (on/off)
  • [x] Effects flag: remove players effects in area
  • [x] Perms flag: player perms used for area commands (vs OP pems)
  • [x] Drop flag: player can not drop things
  • [x] PVP flag: players can not PvP (warn message)
  • [x] Flight flag: players can not fly (incl. no fall damage & allowed messages)
  • [x] Area Commands: playerName can be used as {player} or @p in area event commands
  • [x] TNT flag: explosion free area's
  • [x] Hunger flag: players do not exhaust
  • [x] Fire (animation) extinguished when player is save
  • [x] No shooting (bow)
  • [x] No Fall Damage flag (was implemented as effect for TP dropping and flight break)

Milestones v1.0.7 - v1.0.7.9

  • [x] Areas floating title
    • set config option Areadisplay (off/op/on)
    • never or on command (off)
    • for ops only always (op)
    • for all players if msg flag true (on)
    • display toggle /fe titles for ops
  • [x] Add translation options
    • set config option language (en/nl/..)
    • ops change language /fe lang <en/nl/..>
    • English en
    • Nederlands nl
  • [x] Enhancements Edit Flag
    • No Farmland creation
    • No Fire from Flint & Steel
    • protect item in frame use
  • [x] Enhancements TNT Flag (experimental)
    • No TNT placing
    • No TNT ignition with Flint & Steel
  • [x] Spawning: Prevent mob spawning (and spawners/eggs) in area's
    • Prevent spawn (incl. spawners/eggs) (EntitySpawnEvent)!
      • Mobs flag prevent mobs from spawning in area
      • Animals flag prevent animals from spawning in area
  • [x] Area messages display in chat with config option Msgtype 'msg'
  • [x] cmd flag: area event commands for ops or whitelisted players only

History

Since v1.0.3-11+

  • pass(passage) flag gives the area a barrier for non ops/whitelisted
  • configuration for area messages (taken out of chat)
    • Msgtype: tip or pop (prefer depend on other plugin message display)
    • Msgdisplay: off = hidden for all players op = only ops see all area enter/leave messages on = all players see the area messages

Since v1.0.4-11

  • areas are updated with the new flags, configuration should be updated manually; example resources/config.yml

Since v1.0.5-12

  • configuration should be updated with AutoWhitelist option & new Effects flag; example resources/config.yml

Since v1.0.6-13

  • new PVP flag
  • new Flight flag
  • /fe list LEVELNAME - Area list of all area's in all levels, or for specified level
  • configuration should be updated resources/config.yml

Since v1.0.7

  • new TNT flag
  • new Hunger flag
  • Fire is now extinguished when player does not get damage (aka. in area with god flag on)
  • new shoot flag (experimental no shooting/launching)
  • new falldamage flag
  • new animals and mobs (spawning) flag
  • Fixes itemframe and farmland edit

Since v1.0.8

  • /fe lang <en/nl/..> - set Festival language
  • Edit flag includes No Farmland creation
  • Edit flag includes protect item in frame use
  • !NEW Fire flag includes No Fire from Flint & Steel and No lava
  • !NEW TNT flag includes No TNT placing or tnt explosions
  • !NEW Explode flag includes No entity explosions
  • Areas floating title
  • Add translation options (en/nl/..)
  • Spawning: Prevent mob/animal spawning (and spawners/eggs) in area's
  • Mobs flag prevent mobs from spawning in area
  • Animals flag prevent animals from spawning in area
  • Area messages display in chat with config option Msgtype 'msg'
  • cmd flag: area event commands for ops or whitelisted players only

Credits

The area code derives from the iProctector plugin. All credits for the area creation and protection code go to the iProtector creator LDX-MCPE and other iProtector devs.

The Festival code is written and tested by Genboy and first released on 12 Feb 2018, first extendomg the area object with area events (enter and leave messages) and soon added functions and ingame commands to attach a commandstring to a area-event. Since v1.0.7 the area's and players can be protected with 12 flags, and trigger commands on areaEnter, areaCenter and areaLeave.

What's new §

In v1.0.8 Festival has 8 new flags, 2 flag changes and some great protective enhancements; Mobs and Animals flags to prevent spawning, including spawner and egg usage. TNT flag, protecting area’s only from tnt block explosions, and Explode, protecting area’s from entities exploding. And the Fire flag now protects area’s from fire (incl. flint & steal) and lava. In v1.0.7 -1.0.7.2-dev the tnt, hunger, no fall damage and shoot flags where tested, fire (player burning) is extinguished when player does not get damage (aka. in area with god flag on) and area chat-messages are hidden when msg flag is true. The Edit flag is extended to protect itemframes and dirt/grass from players creating farmland. Last is the cmdmode flag, area commands testing mode for ops only.

Oh wait, just forgot some amazing new options:)

-> Translations! -/fe lang en/nl (so far), set option in config.yml - Festival responses in your language? help translating thank you!
-> Area Floating titles - /fe titles toggles the floating area's titles center top area (if allowed by configs, and area msg flag must be off)
-> A very important code fix includes a change in 10 functions constantly running on player move event, to check the area's a player is in. This has improved both speed and accuracy for Festival. (since v1.0.7.5)

read more at: https://genboy.net/festival/

Details:

  • no TNT block placing with TNT flag
  • Add flint & steel protection
      • moving actions to checks in onInteract event
  • Add NFD to config
    • BTW, NFD stands for NoFallDamage.
  • Added (fire) bucket Fire flag no lava
  • Added type hints.
  • Animals flag and Mobs flag testing
  • Area Floating Header Test
  • Area Floating Title ingame toggle for ops and whitelisted players
  • Area title floating display + info & version update
  • Areadisplay: op makes floating title also visible for whitelisted players
  • Code clean & ordening
  • Code fix on flag default check (rule order)
  • Delete question-or-suggestion.md
  • Delete something-is-wrong.md
  • Dev Test version
  • Enhancement TNT Flag
  • Festival Release 1.0.8
    • Festival 1.0.8
    • Features & changes:
      • Language /fe lang <en/nl/..> - set Festival language in config.yml
      • Edit flag includes No Farmland creation
      • Edit flag includes protect item in frame use
      • !NEW Fire flag includes No Fire from Flint & Steel and No lava
      • !NEW TNT flag includes No TNT placing or tnt explosions
      • !NEW Explode flag includes No entity explosions
      • Areas floating title (/fe titles - Areadisplay option in config.yml)
      • Mobs flag prevent mobs from spawning in area
      • Animals flag prevent animals from spawning in area
      • Area messages display in chat with config option Msgtype 'msg'
      • cmd flag: area event commands for ops or whitelisted players only
  • Fix active area titles level
  • Fix empty areas data
  • Fix some grammatical errors.
  • Function namechange and TP adjustment
  • Info & image update
  • Info & usage image v1.0.8(dev2)
  • Info & usage image v1.0.8(dev2)
    • and testing update routine
  • Lava in fire flag onBlockupdate
  • Main: Implement No Fall Damage flag
    • Along with that, I've also added the needed events for No Fall Damage flag.
  • Merge pull request #100 from genboy/flagtest
    • Lava in fire flag onBlockupdate
  • Merge pull request #101 from genboy/flagtest
    • fire flag extinguishing players and blocks (onblockupdate) +info update
  • Merge pull request #102 from genboy/master
    • Dev v1.0.8
  • Merge pull request #64 from genboy/master
    • Msg rules dbug flight & warnings
  • Merge pull request #68 from genboy/development
    • Development
  • Merge pull request #70 from genboy/master
    • Dev update 1.0.7.2
  • Merge pull request #71 from genboy/Remake1
    • Remake1 update - improves speed and overlapping area settings
  • Merge pull request #73 from genboy/master
    • Update 1.0.7.3-dev
  • Merge pull request #77 from genboy/master
    • Fixes & naming
  • Merge pull request #81 from genboy/master
    • 1,0,7,5-dev
  • Merge pull request #85 from genboy/master
    • 1.0.7.6-dev
  • Merge pull request #87 from genboy/master
    • update v1.0.7.8-dev
  • Merge pull request #88 from genboy/master
    • /fe lang <en/nl/..> - set Festival language
    • Edit flag now includes
    • No Farmland creation
    • No Fire from Flint & Steel
    • No TNT placing
    • No TNT ignition with Flint & Steel
    • Protect item in frame
    • fixed lint error ?> 0
  • Merge pull request #91 from iZeaoGamer/patch-3
    • Fix some typos and grammar errors
  • Merge pull request #93 from genboy/development
    • Development Refreshed
  • Merge pull request #94 from genboy/master
    • Fixes & code clean
  • Merge pull request #95 from genboy/master
    • fix spawnentity FallingBlock FallingSand
  • Merge pull request #98 from genboy/flagtest
    • split tnt to explode, tnt and fire flags
  • Merge remote-tracking branch 'origin/master'
  • Mobs & Animals Flags dev take1
  • New CDMmode flag for testing commands (ops only)
  • New: issue templates
    • Take in accurate data to solve more quickly
  • No Fall Damage flag implement (thank you iZeaoGamer) & flight msg op
  • No mobs flag - no spawning test2: allow leaving droppings & Exporbs
  • NoFallDamage area flag implementation by iZeaoGamer
    • Merge pull request #67 from iZeaoGamer/patch-1
  • NoFallDamage flag test and hunger flag fix
  • Partly translated
  • Release 1.0.8 ready
    • Festival 1.0.8 Features & changes:
      • /fe lang <en/nl/..> - set Festival language in config.yml
      • Edit flag includes No Farmland creation
      • Edit flag includes protect item in frame use
      • !NEW Fire flag includes No Fire from Flint & Steel and No lava
      • !NEW TNT flag includes No TNT placing or tnt explosions
      • !NEW Explode flag includes No entity explosions
      • Areas floating title (/fe titles - Areadisplay option in config.yml)
      • Mobs flag prevent mobs from spawning in area
      • Animals flag prevent animals from spawning in area
      • Area messages display in chat with config option Msgtype 'msg'
      • cmd flag: area event commands for ops or whitelisted players only
  • Release ready
  • Reverse Fix canPVP
  • Round up TNT / Flint Steel - TNT/Touch(Edit) Flag
  • Separated Explode, TNT and Fire flags
  • Shoot flag implement & testing message inside method for area flag
  • Test loop only player related area's ( inArea, areaList) for player events
  • Translation test setup with json resource and ingame player permission
  • Translations complete (english/dutch)
  • Update 1.0.7.3-dev
  • Update README.md
  • Update dev version
  • Update full loop / no breaks reading rule order area's + code cleanup
  • Update info
  • Update info & version
  • Update issue templates
  • Update plugin.yml
  • buggy test Mobs/spawn flag
  • check tnt
  • cleaning
  • debug flight and warnings msg rules/flag
  • dev update
  • edit flag now includes farm land and item frame (touch) events
  • entity quick & clean remove
  • fire flag extinguishing players and blocks (onblockupdate) +info update
  • fix check
  • fix level area floating titles & reset permissions
  • fix spawnentity FallingBlock FallingSand
  • img
  • info #_#
  • info text
  • name change FallDamage flag + info
  • renamed function areaInfoDisplayList & more inArea
  • testing permissions & msg
  • update flag info
  • version bump.
  • ~_*
  • ..
  • API 3.0.0 ALPHA10+ - API 3.0.0
  • Merge pull request #59 from genboy/master
    • Release v1.0.7
  • Merge pull request #61 from genboy/master
    • O_#
  • New hunger flag
  • O_#
  • O_*
  • Version Release prep
  • add tnt flag
  • event player onDamage false extinguish fire
  • new usage image
  • prep poggit reference
  • tnt level fix
  • ~_*
  • fe tp command as area event; fix perms check + area names info list
  • Added Flight flag
  • Added PVP flag + Flight flag preparations
  • Command filter {player} or @p
  • Command filter {player} or @p
    • Command filter {player} or @p
  • Config info & effects flag check improvements
  • Delete error-report.md
  • Delete feature_request.md
  • FE list per area or all fixed
  • Fix canPVP (& god)
  • Info update & last check
  • Merge pull request #35 from cosmicAtom/patch-1
    • Update plugin.yml
  • Merge pull request #36 from genboy/master
    • For testing ALPHA13
  • Merge pull request #37 from genboy/master
    • Playername (@p) command filter!
  • Merge pull request #38 from NGGNewGen/patch-2
    • Updated @p to {player}
  • Merge pull request #41 from genboy/master
    • PVP Flag & Flight
  • Merge pull request #44 from genboy/master
    • Dev version 1.0.6-13
  • Merge pull request #45 from genboy/master
    • Fixes & improvements - tested with PMMP 1.7dev-1155
  • Merge pull request #46 from genboy/master
    • last dev v1.0.6-13
  • Merge pull request #47 from genboy/master
    • Fix area list & update usage image
  • Merge pull request #48 from genboy/master
    • Api Version OK -
    • tested with
    • PocketMine-MP version 1.7dev-1174 (API 3.0.0) + DevTools v1.13.0
    • and 1.7dev-1001 (API 3.0.0) + DevTools v1.12.0
    • :) Festival v1.0.6-13 loaded
    • [15:37:45] [Server thread/INFO]: [Festival] 9 commands in 13 areas
  • Merge pull request #49 from genboy/development
    • Release version 1.0.6-13
  • Merge pull request #50 from genboy/master
    • Info update & last check
  • Merge pull request #51 from genboy/stable
    • Stable
  • Merge pull request #52 from genboy/master
    • Release update for poggit
  • Merge remote-tracking branch 'origin/master'
  • Playername (@p) command filter!
    • Added string filter to replace @p for playername in area event commands
  • Pre Release ready
  • To far ahead in api version fixed
  • Update README.md
  • Update for new release dev
  • Update issue templates
  • Update plugin.yml
  • Updated @p to {player}
    • Just did a quick fix to the @p variable
    • Since it didnt work i propose the {player} variable
  • flight levelname fix - tested PMMP v 1.7dev-1155
  • image named
  • image update
  • on player quit fix
  • player quit event remove inarea player data
  • poggit bot commit response
  • set save default config
  • style fix
  • update info & typo fix
  • version & flag info update
  • Festival Panathenaic - Release v1.0.4-11

    • new perms & drop flags

      • use player permission rules to determine area command execution with perms flag on
      • no dropping in the area's with drop flag on
    • config update fallbacks

    • few bug fixes & code cleanup

    • checked perms and drop flag, config fallbacks, cleaner code and a few bug fixes

  • Implement configs fallback

  • Setup Perms flag & drop flag

  • Update README.md

  • add config Msgdisplay

  • area empty value cleanup

  • default configs added

  • Merge pull request #9 from genboy/master
    • ext 3
  • Fix multiplayer inArea
    • fixes to many messages
  • Add /fe command
  • Add files via upload
  • Clean up info
  • Create .poggit.yml
  • Create Area
  • Create Main.php
  • Create config.yml
  • Extend area variables
  • Initial commit
  • Merge pull request #1 from genboy/command_events
    • Command events
  • Merge pull request #2 from genboy/events_mangement
    • area commands activated
  • Merge pull request #3 from genboy/refinements
    • Refinements up to PMMP alpha 11
  • More info!
  • Rename Area to Area.php
  • Update Area.php
  • Update Main.php
  • Update plugin.yml
  • add area description, commands and message flag
  • add icon
  • bit more info
  • breaks on playerMoveEvents and a bit more clear info
  • bump alpha 11
  • clean up
  • command listings by event type
  • command op or no op testing
  • command to change eventtype
  • desc command & here area info
  • fe list areas ordered by world
  • on enable console command count
  • ready :)
  • refined info
  • testing command exec, add onCenterArea & fix eventtype deletion
  • testing event type assignment for commands (enter/center/leave)

DeveloperNeb101
using v1.0.7
04 Nov 18
Sorry, I had really high hops for this, but if I set 1 area it disables building and pvp in other worlds, pluse in one area I tried enabling and disabling pvp and it still never worked. Pluse it keeps fly always on even if you disabled it
genboy
10 Dec 18
Hi DeveloperNeb101, 1. I have not been able to reproduce your problems, let me help you so you can enjoy Festival. 2. Please reconsider your vote; i don't think you really mean to put Festival plugin down :)
blurpng
using v1.0.7
08 Sep 18
confusing, for some reason normal user still can break blocks in the area with edit true or false, flight is also possible with either true or false maybe a readme rewrite to know what does true/false do & what world,global means in the config
genboy
23 Sep 18
Hi, a wiki update was needed. please see https://github.com/genboy/Festival/wiki - In game experience can be very confusing because of many things, ie. op permissions, gamemodes, Festival whitelisting, Multiple Festival flags and other plugin settings. Flags: Any flag true will protect the area and the players in it. edit: true (on) means no breaking/building by players. shoot: true (on) means no shooting by players. I like to help, you can send an issue on github or by mail, include pocketmine version and a list of active plugins. Please first check festival and other plugins configs (ie. worldguard) and the used player permissions incl. Festival whitelistings. Thank you for sharing your experience here.
HaraldH2k02
using v1.0.7
26 Aug 18
Fishingehd
using v1.0.4-11
11 Jun 18
Great Plugin really helps with building protection
TediTheWarrior
using v1.0.4-11
30 Apr 18
Awesome plugin
kevinishawesome
using v1.0.4-11
30 Apr 18
A promising update! Keep it up
MateiGamingYTB
using v1.0.4-11
01 Apr 18
It is great can be improved i like IT!!!
NeonBlueSoul
using v1.0.2-11
13 Mar 18
I've been trying to set a place to be minable at spawn, I have a feeling its spawn protection causing this. Any tips? Should i turn off spawn protection? Im having a hard time making a prison server... :/
genboy
13 Mar 18
I'm not sure, checked if edit flag is false at spawn area? Maybe overlapping area's or the area barrier at area bottom? Hope i can help if you define the problem a bit more at https://github.com/genboy/Festival/issues
SivannOnline
using v1.0.2-11
12 Mar 18
Why doesn't work?
urParadox
using v1.0.1-11
22 Feb 18
Any way To not say stuff when ppl enter/leave?
genboy
22 Feb 18
Yes, 3 ways actually. The Msg display for players can be set with the 'msg' flag; ingame: toggle the msg flag of the area with command /fe msg <areaname> or adjust the msg flag in config.yml (as global default and/or world specific default msg flag) Note: in current release ops always see the area messages! - I checked and see the barrier msg is still displayed too much, I'll fix this in next release. All the flags should work as said in the config.yml, otherwise pls let me know!
SaigatamaAiNA
using v1.0.0-11
23 Feb 18
CraftyDex
using v1.0.0-11
22 Feb 18
Great Job!
louise76
using v1.0.0-11
19 Feb 18
this is simple and a good idea. can see use for this. thank you.
SOF3
Staff
using v1.0.0-11
14 Feb 18
Nice idea
genboy
15 Feb 18
Thank you for the stars! If any particular notes pls let me know

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3.0.0-ALPHA10
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3.4.1
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